Ok, looks like this game is in it's early days. Looks very promising so far. So I just dump a list of things I noticed.
Closing a dialogue box with the space bar doesn't work. It just clears the text but doesn't close the box.
I am playing on a 1024x7??? (that very old standard screen resolution). The edges of the game are off the screen. Monsters will hide there and surprise you fatally sometimes. Also some access points to areas need to be found blind.
The apple heals 20hp and the potion 40hp. However the apple is bought in the shop for 50gp and the potion 150gp. There needs to be some kind of advantage to have the potion as the price is quite steep at 3.75gp/hp opposed to the 2.5gp/hp of the apple. Maybe you could quaff one per key shortcut during battle, but not eat the apple that easily?
Birds can't fly over water?
The fire ring is of type 'staff' and not 'magic' as it says in the shop? Maybe I don't understand how it's supposed to be used. But it doesn't gain xp for your magic stat either. There is no stat for weapon type 'staff'. As it's not ranged and I don't seem to be able to train any skills with it it's quite useless as it is.
Is Brud supposed to leave the cave with you? Is he supposed to fight with you or are you supposed to defend him? I've tried to make him train up (as there is that 'allies' skill but he doesn't seem to be able to fight. Also I tried to give them my old broken sword and the wooden shield but the only way I could think about doing so was dropping them. Then they just disappear. Should be be a trainable 'ally' at all?
It took me a while to learn how to use Brud as he needs to be next to you to open that gate and I just didn't bother taking him with me after I tried a couple of things in the cave with him. I didn't remember what he told me the first time. Maybe it should be possible to interact with him later and he would then remind you of what he expected you to do.
When you drop the broken sword it doesn't ask you for confirmation as it does with the wooden shield. It also keeps occupying an inventory slot and tells you 'broken sword x 0'
Path finding: it is ok to have some monsters go in direct line towards you only. But an NPC like Brud should be a but smarter in following you around.
What about the barrel next to Vince? It behaves different to all the other barrels as you can push it around rather than smash it. Maybe a hint on how to use barrels in the cave after you passed the gate with Brud?
Ok, right now I am working on the cave quest and the swamp quest. I am spending a lot of time grinding for apples and gold. Could we have it to heal more efficiently, maybe at the save point or have a healer in the village?
I couldn't work out how the block points system works.
Maximum damage is capped? I am level 13 on strength now and I still can't do more than 20 damage to the apple slime?
By the way, I really loved how you implemented the controls so far. No finger yoga and switching between primary and secondary weapon is really easy. And one hand on the keyboard and one on the mouse and no switching. I could imagine it's a bit awkward for left handed players though.
Thanks for making this game. Looking forward to see where you go with it.
Thank you for your detailed comment. I will try to answer a few questions for you.
As you guessed right, the game is in early development. And things are not completetly done. Some must be balanced and some are currently not completely finished. But I plan to fix and improve stuff with peoples experience on the game too. So this helps much.
The fire ring is a secondary item , type magic and can be used as secondary attack. You can only train with primary items. Later you get the magic stuff , you can train your magic level with it and secondary weapons will geht stronger to from the same type.
Brud is only a helping ally he is not fighting. Later you will get monsters to fight along your side . Then you are able to train the allies level.
Some barrels are ment to be moved to activate switches on the ground.
Block points are automaticly addes with strengh lvl and you need them to block with the shield. Otherwise the player lets the shield down for a while.
Yes he max level is currently capped. Later it will be possible up to lvl 100 or more.
I will ad more tutorial characters which will explan stuff in more detail later.
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Ok, looks like this game is in it's early days. Looks very promising so far. So I just dump a list of things I noticed.
By the way, I really loved how you implemented the controls so far. No finger yoga and switching between primary and secondary weapon is really easy. And one hand on the keyboard and one on the mouse and no switching. I could imagine it's a bit awkward for left handed players though.
Thanks for making this game. Looking forward to see where you go with it.
Thank you for your detailed comment. I will try to answer a few questions for you.
As you guessed right, the game is in early development. And things are not completetly done. Some must be balanced and some are currently not completely finished. But I plan to fix and improve stuff with peoples experience on the game too. So this helps much.